Friday 26 January 2007

Getting close to 0.1!

I know, I know! Ive cried wolf about VE 0.1 many times before; and as some of you might know, my new years resolution is to have 0.1 version of VE before march. But honestly now, things are shaping up nicely. Nice enough to have a release.

Ive taken out alot of experiemental/dodgy code today (that included frustum culling *gulp*), but it feels right. I honestly have 1 last thing to do with the handling of shadow volumes then I'm done for 0.1.

Development for 0.2 can start after 0.1. Ideas are already popping!

PS. I removed preRenderLogic in ImmutablePass. I figured out a much nicer way of doing the same thing.

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