Saturday 25 November 2006

RAW-FP32 and RAW16

Just created two more height map modes which are probably going to be the mostly widely used ones. The first loads from a RAW 32bit file which gives excellent accuracy with literally no visual differences in height maps between the file and the WorldMachine internal view on the height map. The RAW16 is a slightly different matter, there are pretty obvious visual errors especially around the edges. And since 16bits wasn't enough, I decided against writing an 8bit importer...

In other news, found a bug in the renderbins and its fix is rather expensive. It was originally put there to minimize object creation to minimize GC significantly, but it made a few objects pop in and out which was rather strange. I've added this issue onto my TODO list but its near the bottom at the moment, I have a few other more exciting bits to code first.

Time to code the NormalMapFilter (hint hint)

No comments: